feat: v0.3.2 — disk-based snapshot engine, no go2rtc polling for grid
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parent
58fd3307dd
commit
06a1252088
3 changed files with 135 additions and 23 deletions
9
main.go
9
main.go
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@ -57,6 +57,11 @@ func main() {
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app.go2rtc = go2rtc
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}
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// Start snapshot engine for all enabled cameras.
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snaps := NewSnapshotEngine(cfg.Storage)
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snaps.StartAll(cfg.Cameras)
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app.snapshots = snaps
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// Start the HTTP server (blocks).
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errCh := make(chan error, 1)
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go func() {
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@ -104,6 +109,7 @@ type App struct {
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ConfigPath string
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server *Server
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go2rtc *Go2RTCManager
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snapshots *SnapshotEngine
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}
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// StartServer initializes and starts the HTTP server.
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@ -118,6 +124,9 @@ func (a *App) StartServer() error {
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// Shutdown performs a graceful shutdown of all services.
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func (a *App) Shutdown() {
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if a.snapshots != nil {
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a.snapshots.StopAll()
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}
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if a.go2rtc != nil {
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a.go2rtc.Stop()
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}
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@ -64,7 +64,6 @@ async function loadCameras() {
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function renderLiveGrid() {
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const grid = document.getElementById('grid');
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grid.innerHTML = '';
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const tiles = [];
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for (let i = 0; i < 8; i++) {
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const cam = cameras[i];
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const tile = document.createElement('div');
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@ -72,38 +71,29 @@ function renderLiveGrid() {
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tile.dataset.camId = cam ? cam.id : '';
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if (cam && cam.enabled) {
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const snapshotURL = `http://${location.hostname}:1984/api/frame.jpeg?src=${cam.id}_sub`;
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// Static snapshot from disk — updated every 2s by the backend.
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// Cache-bust with timestamp to force refresh.
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const snapURL = `/recordings/snapshots/${cam.id}.jpg?t=${Date.now()}`;
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tile.innerHTML = `
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<img src="" class="grid-snap" onerror="this.parentElement.classList.add('offline')"
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style="width:100%;height:100%;object-fit:cover;position:absolute;inset:0" alt="${cam.name}" loading="lazy">
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<img src="${snapURL}" class="grid-snap" loading="lazy"
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onerror="this.parentElement.classList.add('offline')"
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style="width:100%;height:100%;object-fit:cover;position:absolute;inset:0" alt="${cam.name}">
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<span class="tile-status online"></span>
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<span class="tile-label">${cam.name}</span>
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`;
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// Auto-refresh every 3 seconds — no flooding, simple reload.
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setInterval(() => {
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const img = tile.querySelector('img');
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if (img && !tile.classList.contains('offline')) {
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img.src = `/recordings/snapshots/${cam.id}.jpg?t=${Date.now()}`;
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}
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}, 3000);
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tile.addEventListener('click', () => openFocus(cam));
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tiles.push({ tile, url: snapshotURL, cam });
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} else {
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tile.innerHTML = '<span class="tile-placeholder">No Camera</span>';
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}
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grid.appendChild(tile);
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}
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// Stagger snapshot loading — one every 300ms to avoid flooding go2rtc.
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let idx = 0;
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function loadNext() {
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if (idx >= tiles.length) return;
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const { tile, url } = tiles[idx];
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const img = tile.querySelector('img');
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if (img) {
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img.src = url + '&t=' + Date.now();
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// Refresh this tile every 3 seconds (staggered per camera).
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setInterval(() => {
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img.src = url + '&t=' + Date.now();
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}, 3000 + idx * 200);
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}
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idx++;
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setTimeout(loadNext, 300);
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}
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loadNext();
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}
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// ── Focus Overlay ──
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113
snapshot.go
Normal file
113
snapshot.go
Normal file
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@ -0,0 +1,113 @@
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// NextNVR v0.3.2 — Snapshot engine
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// Grabs a single JPEG frame from each camera every 2 seconds.
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// Writes to /mnt/recordings/snapshots/{cam_id}.jpg via atomic rename.
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// The web UI loads these static images — no go2rtc polling, no CORS, no flooding.
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package main
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import (
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"fmt"
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"log"
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"os"
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"os/exec"
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"path/filepath"
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"sync"
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"time"
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)
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// SnapshotEngine manages per-camera snapshot goroutines.
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type SnapshotEngine struct {
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mu sync.Mutex
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stopChs map[string]chan struct{}
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config StorageConfig
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}
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// NewSnapshotEngine creates a new snapshot engine.
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func NewSnapshotEngine(cfg StorageConfig) *SnapshotEngine {
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return &SnapshotEngine{
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stopChs: make(map[string]chan struct{}),
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config: cfg,
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}
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}
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// StartAll launches a snapshot goroutine for each enabled camera.
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func (se *SnapshotEngine) StartAll(cameras []CameraConfig) {
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outDir := filepath.Join(se.config.RecordingsPath, "snapshots")
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if err := os.MkdirAll(outDir, 0755); err != nil {
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log.Printf("snapshot: mkdir %s failed: %v", outDir, err)
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return
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}
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for _, cam := range cameras {
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if !cam.Enabled {
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continue
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}
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stopCh := make(chan struct{})
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se.mu.Lock()
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se.stopChs[cam.ID] = stopCh
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se.mu.Unlock()
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go se.snapshotLoop(cam, outDir, stopCh)
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}
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log.Printf("snapshot: %d cameras started → %s", len(se.stopChs), outDir)
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}
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// StopAll terminates all snapshot goroutines.
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func (se *SnapshotEngine) StopAll() {
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se.mu.Lock()
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defer se.mu.Unlock()
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for id, ch := range se.stopChs {
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close(ch)
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log.Printf("snapshot: stopped camera %s", id)
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}
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se.stopChs = make(map[string]chan struct{})
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}
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// snapshotLoop grabs a JPEG frame every 2 seconds and writes it atomically.
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func (se *SnapshotEngine) snapshotLoop(cam CameraConfig, outDir string, stopCh chan struct{}) {
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rtspURL := cam.RTSPSub
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if rtspURL == "" {
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rtspURL = fmt.Sprintf("rtsp://%s:%s@%s:554/Streaming/Channels/102",
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cam.Username, cam.Password, cam.IP)
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}
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outFile := filepath.Join(outDir, cam.ID+".jpg")
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tmpFile := outFile + ".tmp"
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interval := 2 * time.Second
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log.Printf("snapshot: %s → %s (every %v)", cam.ID, outFile, interval)
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// Immediately grab the first frame.
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se.grabFrame(rtspURL, tmpFile, outFile, cam.ID)
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ticker := time.NewTicker(interval)
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defer ticker.Stop()
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for {
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select {
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case <-stopCh:
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return
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case <-ticker.C:
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se.grabFrame(rtspURL, tmpFile, outFile, cam.ID)
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}
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}
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}
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// grabFrame launches ffmpeg to capture a single JPEG frame.
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func (se *SnapshotEngine) grabFrame(rtspURL, tmpFile, outFile, camID string) {
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cmd := exec.Command("ffmpeg",
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"-hide_banner", "-loglevel", "error",
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"-rtsp_transport", "tcp",
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"-i", rtspURL,
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"-vframes", "1", // exactly one frame
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"-q:v", "5", // good JPEG quality (2-31, lower=better)
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"-f", "image2",
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"-y", // overwrite
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tmpFile,
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)
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cmd.Run() // ignore errors — camera may be offline
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// Atomic rename: if ffmpeg succeeded, tmpFile exists.
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if _, err := os.Stat(tmpFile); err == nil {
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os.Rename(tmpFile, outFile)
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}
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}
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